About

TorchShips is a 3-D tactical space combat game based on real physics with procedurally generated single and multi-player missions. It will be released for Windows, Mac and iPad.

The Game

This isn’t your grandpa’s space fighter. You’re not looking out a grimy cockpit window using a joystick to kill an enemy a kilometer away who flies like they’re an airplane in an atmosphere.

You are the captain of a corvette class TorchShip powered by a Gaseous core fission / nuclear thermal reaction drive and armed with nuclear missiles, laser cannons, and a kinetic lance. You will maneuver in 3-D space in a crowded gravity well and engage hostiles at ranges of up to 20,000 kilometers.

  • 3-D combat & UI – space is not flat, and neither is TorchShips.
  • Newtonian physics – your ship maneuvers in 3-D space using a reaction drive.
  • Damage & Systems control – detailed damage model and systems control – you’ll  have to manage heat build up, fuel, and reaction mass levels.
  • Weapons include your own reaction drive, kinetic lance, missiles/mines, and laser cannons.
  • Procedurally generated single and multi-player campaigns against human and non-human opponents.
  • Fast set up skirmish modes.
  • Crew development
  • Customize your ship, name and weapon/system load-out.
  • FTL is used to link scenarios and battles.
  • A rich background with hundreds of human cultures and dozens of alien races in conflict.

Inspirations and Credits

TorchShips is inspired by the novel Ender’s Game, Time for The Stars, CJ Cherryh’s Downbelow Station and her Alliance/Union and Chanur series.

We used the sites listed below as references to get the physics of future space combat as ‘real’ as possible.