I answered some questions from Brian Rubin about TorchShips at Space Game Junkie.
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I answered some questions from Brian Rubin about TorchShips at Space Game Junkie.
Have you considered making a combat module within Orbiter? You could prototype it there in C++.
Though I love Orbiter we’re going to stay within Unity 3D for our game engine – have you seen the Orbital Battle Simulator project? – http://unrealaddicts.com/OBSP/