I ran a Kickstarter campaign for Torchships in the spring of 2012 – though it didn’t hit the funding goal I did get a lot of great comments, ideas, and offers of support from backers.
I then suspended development for over a year, but I can’t let this project go quietly into the night. There are a lot of great space based games in the works right now (Star Citizen, Elite Dangerous, Limit Theory, and my personal favorite Kerbal Space Program) but none of them are what I had envisioned as a realistic space combat game. So I’ve restarted development and plan to keep going until at least a 1.0 release.
I’ll be working on TorchShips as time permits over the next year – with a lot of alpha and beta releases along the way.
I’ve set up an early access program with similar awards/benefits as the original Kickstarter campaign.
Remember there are always risks associated with an early access program – the game could end up substantially different from what you imagined or I could get hit by a bus. I do promise that the 1.0 version of the game will be released on time (Oct 2015) and with the majority of the features outlined in the FAQ.
Thanks for your support and I am looking forward to working with you on TorchShips!