Author Archives: John Gillespie

Children of a Dead Earth

Please check out Children of a Dead Earth and support them if you can, this is a very scientifically accurate space combat simulation. I have enjoyed it so far. Their blog explores the science behind the game. It is available … Continue reading

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Early Access Signups Suspended

I’ve suspended the early access sign up page for now. I haven’t been able to dedicate as much time as I wanted to TorchShips and progress is slow. I don’t want anyone else signing up for Early Access until I … Continue reading

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Solo player online

There’s been a lot of controversy in the last few days generated by the announcement from Elite:Dangerous that they are dropping offline solo play. I am a fan and early backer of the game, and I like what they are … Continue reading

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Rosetta Pictures

Unbelievable pictures on Flickr from Rosetta mission to Comet 67P/Churyumov-Gerasimenko.

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Initial Scenario Environment, UI Update, Scaling, and Demo Schedule

I’ve uploaded a new video. The initial scenario in the demo will take place around a Neptune class planet (about 20 times the mass of Earth – approximate radius of 25,000 km) with an extensive ring system. The system star … Continue reading

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Screenshot – Asteroid

Nice asteroid from Unity3d Asset Store. Great discussion on the forum about what space should look like – good points all – so I’ve dropped the ‘fancy’ stuff – no nebula, whirling galaxies, or pink gas clouds. Visual style is … Continue reading

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Updated Control Scheme

As you can tell from the earlier videos movement in your suit was pretty ponderous. I was basing this on other spacesuit simulators and what I’ve seen on videos of actual spacewalks. After a lot of internal testing, frustration, and … Continue reading

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