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Author Archives: John Gillespie
I had originally planned on a demo release today but it looks like I need at least another couple of weeks to complete it. I’m doing some additional AI work on the enemy vessels and implementing features that will help … Continue reading
Created a forum for TorchShips – I’m using a hosted solution from Vanilla forums – which so far I like a lot. You can reach the forum from the ‘Forum’ link in the menu on our home page or go … Continue reading
Since the Kickstarter campaign didn’t reach the funding goal I’ve been looking at alternatives… Below is ‘plan B’ – with estimated dates for completion. * Set up a method for players to pre-purchase and register the game at torchships.com – … Continue reading
I answered some questions from Brian Rubin about TorchShips at Space Game Junkie.
Posted an update to the TorchShips kickstarter page – we’re at 20% with 6 days to go – added a reward tier that includes a physical copy of the game & manual – plus committed to a stretch goal – … Continue reading
Combat in TorchShips will feel a lot different than the usual space combat simulation.There will be very few ‘turn and burn’ furballs during combat and most engagements will take place at very long ranges. Two factors in the TorchShip universe … Continue reading