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Category Archives: design
Solo player online
There’s been a lot of controversy in the last few days generated by the announcement from Elite:Dangerous that they are dropping offline solo play. I am a fan and early backer of the game, and I like what they are … Continue reading
Updated Control Scheme
As you can tell from the earlier videos movement in your suit was pretty ponderous. I was basing this on other spacesuit simulators and what I’ve seen on videos of actual spacewalks. After a lot of internal testing, frustration, and … Continue reading
Video Update & Initial Game Point-of-View
I updated the About page to better reflect my goals for the reboot. I also posted a tech demo video of what the initial start of TorchShips will look like. The POV (point of view) is your own spacesuit equipped … Continue reading
Reboot and some design thoughts
I’m working on TorchShips again in a very limited ‘as time permits’ mode. I’ll begin doing short updates on this site fairly regularly (bi-weekly or maybe monthly). At this point I’m mainly doing design work and some testing of the … Continue reading