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Category Archives: graphics
Initial Scenario Environment, UI Update, Scaling, and Demo Schedule
I’ve uploaded a new video. The initial scenario in the demo will take place around a Neptune class planet (about 20 times the mass of Earth – approximate radius of 25,000 km) with an extensive ring system. The system star … Continue reading
Screenshot – Asteroid
Nice asteroid from Unity3d Asset Store. Great discussion on the forum about what space should look like – good points all – so I’ve dropped the ‘fancy’ stuff – no nebula, whirling galaxies, or pink gas clouds. Visual style is … Continue reading
Updated Control Scheme
As you can tell from the earlier videos movement in your suit was pretty ponderous. I was basing this on other spacesuit simulators and what I’ve seen on videos of actual spacewalks. After a lot of internal testing, frustration, and … Continue reading
Spacesuits and new Video
I’ve posted a new short video of the updated spacesuit helmet cam. You wont’t spend a lot of time in a spacesuit in TorchShips but you will need some basic instruments to navigate and check status before you acquire a … Continue reading
Your first ship
These are some concept models of your first spacecraft in TorchShips. It is an armed freighter – rebuilt for light combat, scouting, and convoy raiding. Approximately 150 meters long. It is crewed by 5 people. Here is a comparison shot … Continue reading