Category Archives: physics

Initial Scenario Environment, UI Update, Scaling, and Demo Schedule

I’ve uploaded a new video. The initial scenario in the demo will take place around a Neptune class planet (about 20 times the mass of Earth – approximate radius of 25,000 km) with an extensive ring system. The system star … Continue reading

Posted in graphics, physics, screenshot, Unity3D, video | Tagged , , | Leave a comment

Updated Control Scheme

As you can tell from the earlier videos movement in your suit was pretty ponderous. I was basing this on other spacesuit simulators and what I’ve seen on videos of actual spacewalks. After a lot of internal testing, frustration, and … Continue reading

Posted in design, graphics, physics | Tagged , , | Leave a comment

PBS on the Physics of Space Battles

PBS short film on the Physics of Space Battles – some good points…

Posted in physics | Tagged | Leave a comment

Reboot and some design thoughts

I’m working on TorchShips again in a very limited ‘as time permits’ mode. I’ll begin doing short updates on this site fairly regularly (bi-weekly or maybe monthly). At this point I’m mainly doing design work and some testing of the … Continue reading

Posted in design, physics, space combat | Tagged | 17 Comments

Inspiration and why ‘Real’ Space Combat

I’ve played and enjoyed great games in the space combat sim genre – including the Wing Commander Series, TIE Fighter, X-3, and FreeSpace. But deep down I think we all know that these games aren’t really simulations of space combat … Continue reading

Posted in physics, space combat, tactics | Tagged , , , | 7 Comments