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Category Archives: tactics
Combat
Combat in TorchShips will feel a lot different than the usual space combat simulation.There will be very few ‘turn and burn’ furballs during combat and most engagements will take place at very long ranges. Two factors in the TorchShip universe … Continue reading
Inspiration and why ‘Real’ Space Combat
I’ve played and enjoyed great games in the space combat sim genre – including the Wing Commander Series, TIE Fighter, X-3, and FreeSpace. But deep down I think we all know that these games aren’t really simulations of space combat … Continue reading
Posted in physics, space combat, tactics
Tagged design, inspiration, physics, space combat
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