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Category Archives: Unity3D
I’ve uploaded a new video. The initial scenario in the demo will take place around a Neptune class planet (about 20 times the mass of Earth – approximate radius of 25,000 km) with an extensive ring system. The system star … Continue reading
I’m going to suspend commercial development on TorchShips. One of the reasons for the kickstarter was to raise the funds to work on it full time through 1st release – unfortunately the numbers weren’t there (though the passionate support from … Continue reading
I had originally planned on a demo release today but it looks like I need at least another couple of weeks to complete it. I’m doing some additional AI work on the enemy vessels and implementing features that will help … Continue reading