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Tag Archives: design
Video Update & Initial Game Point-of-View
I updated the About page to better reflect my goals for the reboot. I also posted a tech demo video of what the initial start of TorchShips will look like. The POV (point of view) is your own spacesuit equipped … Continue reading
Reboot and some design thoughts
I’m working on TorchShips again in a very limited ‘as time permits’ mode. I’ll begin doing short updates on this site fairly regularly (bi-weekly or maybe monthly). At this point I’m mainly doing design work and some testing of the … Continue reading
Your first ship
These are some concept models of your first spacecraft in TorchShips. It is an armed freighter – rebuilt for light combat, scouting, and convoy raiding. Approximately 150 meters long. It is crewed by 5 people. Here is a comparison shot … Continue reading
Inspiration and why ‘Real’ Space Combat
I’ve played and enjoyed great games in the space combat sim genre – including the Wing Commander Series, TIE Fighter, X-3, and FreeSpace. But deep down I think we all know that these games aren’t really simulations of space combat … Continue reading
Posted in physics, space combat, tactics
Tagged design, inspiration, physics, space combat
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